depthtest
Depth testing, also known as the Z-test, is a rendering technique used in 3D computer graphics to determine which surfaces are visible and which are hidden. When rendering a 3D scene, multiple objects can occupy the same space from the viewer's perspective. Depth testing ensures that only the closest object to the camera is rendered at any given pixel, preventing objects from incorrectly appearing in front of others when they should be behind them.
The process typically involves comparing the depth value of a new pixel being rendered with the depth
Depth testing is crucial for creating realistic 3D scenes. Without it, objects would render in an arbitrary