depthdamage
Depthdamage is a term used in various contexts, primarily within video games and sometimes in discussions about physical damage models. In gaming, it refers to damage that is dealt not just by the direct impact of an attack, but by the residual or penetrating effect of that attack. This can manifest in several ways. For example, an explosion might cause initial blast damage, but also depthdamage to structures or characters through shockwaves or shrapnel that continues to affect them after the initial blast.
Similarly, in games with realistic damage mechanics, an attack that pierces armor might inflict initial superficial