coreshader
coreshader is a software library that provides a high-level abstraction for writing graphics shaders, primarily targeting modern graphics APIs like Vulkan and Metal. It aims to simplify the process of shader development by offering a more intuitive and portable way to express graphics computations compared to writing shaders directly in lower-level languages like GLSL or HLSL. The library typically allows developers to write shaders in a language that resembles C or a similar high-level construct, which is then compiled into the appropriate intermediate representations (IRs) for the target graphics API. This approach enables developers to write their shader logic once and deploy it across different platforms and graphics backends without significant modifications. coreshader often focuses on features like shader reflection, allowing the application to query information about shader inputs and outputs, and supports common shading paradigms such as deferred rendering and physically based rendering. Its goal is to improve developer productivity and shader portability in game development and other graphics-intensive applications.