WebGL1
WebGL1, short for Web Graphics Library 1.0, is a web standard that enables the rendering of interactive 2D and 3D graphics within web browsers without plugins. It exposes a low-level API that gives JavaScript programs access to the graphics processing unit (GPU).
WebGL 1.0 is based on OpenGL ES 2.0. It uses a programmable pipeline: developers write vertex and
WebGL 1.0 is designed for broad compatibility across browsers and devices. It is accessed via the canvas
Security and performance considerations include sandboxed execution, cross-origin image taint checks, and the possibility of context
WebGL 2.0, standardized later, builds on WebGL 1.0 by adding features from OpenGL ES 3.0 and newer