VkDescriptorSetLayoutBinding
VkDescriptorSet is a fundamental concept in the Vulkan graphics API used for managing shader resources. It acts as a container that holds bindings to various shader resources, such as uniform buffers, sampled images, and storage buffers. These bindings are defined in a VkDescriptorSetLayout, which specifies the type and number of resources each descriptor set can hold.
When a descriptor set is created, it is bound to specific resources. For instance, a descriptor set
The process of using descriptor sets typically involves creating a descriptor pool, which allocates memory for