VKSHADERSTAGEVERTEXBIT
VKSHADERSTAGEVERTEXBIT is a bitmask value used within the Vulkan graphics API. It specifically designates the vertex shader stage of a graphics pipeline. In Vulkan, a graphics pipeline is a complex state machine that defines how geometry is processed and rendered. This pipeline is typically divided into several stages, each responsible for a distinct part of the rendering process.
The vertex shader stage is the first programmable stage in the graphics pipeline. Its primary role is