VKSAMPLERMIPMAPMODENONE
VKSAMPLERMIPMAPMODENONE refers to a specific setting within a graphics API, likely Vulkan, related to texture sampling. It denotes the mode used when a sampler attempts to access a mipmap level. In this particular mode, no mipmap filtering is applied. This means that when a texture is sampled at a distance, the closest mipmap level is selected, but no blending or interpolation occurs between adjacent mipmap levels. The sampler will directly use the texels from the chosen mipmap level without any smoothing or averaging. This can result in aliasing artifacts, such as shimmering or blocky textures, when viewed at different distances or angles, but it offers the highest performance as it avoids computationally intensive filtering operations. This mode is typically used in scenarios where visual fidelity is less critical than raw rendering speed, or when specific artistic effects are desired. It's the most basic mipmap mode available, directly selecting a mipmap without any intermediate processing.