VKMEMORYPROPERTYHOSTCACHEDBIT
VKMEMORYPROPER is a data structure used in the Vulkan graphics API. It is designed to manage memory allocations for Vulkan objects. When a Vulkan application needs to use memory, such as for storing vertex data, textures, or framebuffers, it must first allocate that memory. VKMEMORYPROPER provides a way to describe the properties of the memory required for a particular resource.
This structure contains members that specify attributes like memory type bits, heap index, and size. The memory
By using VKMEMORYPROPER, developers can communicate their memory needs to the Vulkan driver, which then selects