UVkoordinátáinak
UVkoordinátáinak refers to the UV coordinates of a given object or surface within a 3D graphics pipeline. These coordinates are a two-dimensional mapping used to define how a texture image is applied to the surface of a 3D model. The 'U' component typically represents the horizontal axis of the texture, and the 'V' component represents the vertical axis.
When a 3D model is created, its vertices are assigned not only spatial (X, Y, Z) coordinates
The process of assigning UV coordinates is called UV unwrapping or UV mapping. This is crucial for