ShaderProgram
A Shader Program is a collection of instructions that define how a computer graphics processing unit (GPU) should render images. It is a key component in the rendering pipeline, specifically designed to handle the complex mathematical calculations required for 3D graphics rendering. Shaders are small programs that run on the GPU, executing millions of times per second, and their primary function is to calculate and output the final colors of pixels on a screen.
There are several types of shader programs, including vertex shaders, fragment shaders, and tessellation control shaders.
In a typical rendering pipeline, shader programs are created and configured through a programming language, such
Overall, a shader program is a crucial element in the rendering of complex graphics, and its abilities