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Resx

Resx is the XML-based resource file format used by the .NET framework to store resources such as strings, images, icons, and other data used by an application. Files use the .resx extension and are intended to be portable between platforms supported by .NET, with tooling in Visual Studio and the .NET SDK to read, write, and compile them.

A resx file contains a root element, followed by metadata in resheader elements and multiple data entries.

Localization and usage in applications are typically handled by culture-specific resx files. A default resource file

Build tools and access patterns: a resx file is processed by resgen to produce a .resources binary

Best practices include keeping keys stable, adding comments for translators, organizing resources by feature, and avoiding

Each
data
entry
has
a
name
attribute
and
a
value
element,
and
may
include
optional
type
and
mimetype
attributes.
The
value
can
be
a
plain
string
or
a
value
that
represents
more
complex
resources
such
as
images
or
serialized
objects.
Resx
supports
binary
data
by
encoding
it
in
the
value
element
and
associating
a
type,
such
as
System.Drawing.Bitmap,
to
indicate
how
to
interpret
it.
The
resheader
elements
carry
metadata
like
version,
generator,
and
language.
(e.g.,
Strings.resx)
provides
fallback
values,
while
culture-specific
files
(e.g.,
Strings.en-US.resx,
Strings.fr.resx)
supply
translations.
At
runtime,
ResourceManager
loads
the
appropriate
resource
set
for
the
current
culture,
and
resources
can
be
embedded
into
assemblies
as
satellite
assemblies
for
localization.
file,
which
is
then
embedded
in
the
assembly
or
loaded
at
runtime.
Visual
Studio
can
generate
a
strongly-typed
resource
class
from
a
resx
file
using
a
code
generator
like
ResXFileCodeGenerator,
enabling
access
via
Properties.Resources.
Developers
can
also
read
and
write
resx
files
programmatically
using
ResXResourceReader
and
ResXResourceWriter.
large
binary
data
in
resx
when
possible.