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Qfunction

Q-function is a term used in several disciplines, referring to different concepts that share a common label but serve distinct purposes. In statistics and communications, the Q-function denotes the tail probability of the standard normal distribution. In reinforcement learning, the Q-function is the action-value function used to estimate expected returns.

In statistics, the Q-function is defined as Q(x) = ∫_x^∞ φ(t) dt = 1 − Φ(x), where φ is the

In reinforcement learning, the Q-function Q(s, a) represents the expected discounted return when taking action a

The two uses of Q-function are distinct and context-dependent, and the symbol is not universally synonymous

standard
normal
density
and
Φ
is
the
standard
normal
cumulative
distribution
function.
It
can
also
be
written
as
Q(x)
=
(1/2)
erfc(x/√2).
The
function
is
nonincreasing,
with
Q(-x)
=
Φ(x)
and
Q(x)
→
0
as
x
→
∞.
It
is
commonly
used
to
express
error
probabilities
in
binary
communication
over
additive
white
Gaussian
noise
(AWGN),
for
example
P_e
=
Q(√(2
E_b/N_0))
for
binary
phase-shift
keying
(BPSK).
in
state
s
and
thereafter
following
a
given
policy.
It
satisfies
the
Bellman
equation:
Q(s,
a)
=
E[
r_{t+1}
+
γ
max_{a'}
Q(s',
a')
|
s_t
=
s,
a_t
=
a
].
Q-learning
and
deep
Q-networks
approximate
the
Q-function
from
interaction
data
without
a
complete
model
of
the
environment,
enabling
policy
improvement
by
selecting
actions
that
maximize
Q.
across
fields.