OnLive
OnLive was a cloud gaming service that allowed users to play video games on various devices streamed from remote servers. Launched in 2010, the service offered a library of games that could be played without requiring powerful local hardware, as the processing was handled by OnLive's data centers. Users would stream the game as a video feed and send their inputs back to the servers.
The OnLive service operated on a subscription model, with different tiers offering access to varying game libraries.
Despite initial interest and some positive reviews for its innovative approach, OnLive faced challenges in achieving