Lagm
Lagm, often referred to as lag, is a phenomenon experienced in computing, particularly in online gaming and remote interactions, where a delay occurs between the user's action and the system's response. This delay is primarily caused by network latency, which is the time it takes for data to travel from the user's device to the server and back. Factors contributing to network latency include distance, the number of network hops, and network congestion.
In the context of online gaming, lag can manifest as characters moving erratically, actions not registering
Beyond gaming, lag can also affect other real-time applications like video conferencing, remote desktop sessions, and
Users experiencing lag can sometimes mitigate the effects by improving their internet connection, reducing bandwidth usage