ID3D11ShaderResourceView
ID3D11ShaderReflection is an interface in the Direct3D 11 API, part of Microsoft's DirectX suite, used for querying information about shader programs. It provides a way to inspect the structure and properties of shaders, such as input and output signatures, constant buffers, and resource bindings. This interface is particularly useful for tools and applications that need to understand or manipulate shaders at runtime, such as graphics editors, debuggers, or performance profilers. By using ID3D11ShaderReflection, developers can retrieve detailed metadata about shaders, which can be leveraged for various purposes, including optimization, validation, and dynamic shader generation. The interface supports querying both vertex and pixel shaders, making it a versatile tool for working with Direct3D 11 shaders.