GlDeleteBuffer
GlDeleteBuffer is a function in the OpenGL programming interface used to delete one or more buffer objects. Buffer objects in OpenGL are used to store data such as vertex data, texture coordinates, and other per-vertex attributes. When a buffer object is no longer needed, it is good practice to delete it to free up the associated memory and resources.
The GlDeleteBuffer function takes two arguments: the number of buffer objects to delete and a pointer to
It is important to note that calling GlDeleteBuffer on a buffer object that has not been created