GLTEXTUREGREENSIZE
GLTEXTUREGREENSIZE is a constant in the OpenGL API, specifically defined in the GL/gl.h header file. It is used to query the number of bits used to store the green component of a texture image. This constant is part of the OpenGL 1.2 specification and later, and it is used in conjunction with the glGetTexLevelParameter function to retrieve texture image information.
The glGetTexLevelParameter function takes three parameters: the target texture, the level of detail (LOD) number, and
This information can be useful for developers who need to understand the internal format of a texture
It is important to note that the value returned by GLTEXTUREGREENSIZE is dependent on the internal format