GLTEXTURE2DMULTISAMPLE
GLTEXTURE2DMULTISAMPLE is an OpenGL token used to specify a multisampled 2D texture for sampling operations. When this token is passed to functions such as glTexImage2DMultisample, it indicates that the texture being created will have multiple samples per pixel, which is a common technique for anti-aliasing.
Multisampling improves image quality by reducing jagged edges (aliasing) without the significant performance cost of full
When using GLTEXTURE2DMULTISAMPLE, you typically specify the number of samples and the internal format of the
This texture type is particularly useful in real-time graphics applications, such as video games, where visual