GLLIGHTDIFFUSE
GLLIGHTDIFFUSE is a function or parameter commonly found in graphics programming, particularly within the OpenGL or similar rendering contexts. It refers to the diffuse component of light, a fundamental aspect of how light interacts with surfaces in 3D rendering. When light strikes a surface, a portion of it is reflected diffusely, meaning it scatters equally in all directions. This diffuse reflection is responsible for the perceived color and basic illumination of an object, making it visible and giving it a sense of form without sharp specular highlights.
The GLLIGHTDIFFUSE parameter typically defines the color of this diffuse reflection. It is usually represented as