FrameBupdates
FrameBupdates is a concept in computer graphics and streaming that describes a method for updating rendered frames by transmitting only the parts of a frame that have changed since the previous frame. The idea mirrors delta encoding used in other domains but applies specifically to frame buffers and compositor workflows. The aim is to reduce bandwidth and processing load in systems that render and transmit frames across a network or between processes.
Origin and scope: FrameBupdates emerged in discussions around cloud gaming, remote desktops, and real-time visualization during
Technical approach: The core mechanism involves dividing the output frame into tiles or regions, detecting which
Applications and challenges: FrameBupdates is discussed as a technique for cloud gaming, remote desktop, and live
Note: FrameBupdates is not a formal standard in any widely adopted specification as of now. It is