DirectSound3D
DirectSound3D was an extension of Microsoft's DirectSound API, designed to provide 3D positional audio within video games and other multimedia applications on Windows. It allowed developers to simulate sound sources existing in a three-dimensional space relative to the listener's perspective. This was achieved by manipulating properties such as volume, panning, and crucially, applying Doppler effect and reverb based on the relative position and movement of the sound source and the listener.
Key features of DirectSound3D included the ability to define listener and sound source objects, each with their
DirectSound3D was an important component of early 3D audio implementation on PC gaming platforms. It worked