Boidsmodell
The Boids model is a computer simulation developed by Craig Reynolds in 1986 to study the flocking behavior of birds. It is a form of artificial life that simulates the collective movement of a group of simple agents, called "boids." Each boid follows a set of basic rules, and their emergent behavior creates complex patterns that resemble natural flocking.
The core of the Boids model lies in three fundamental rules applied to each individual boid: separation,
Reynolds developed the Boids model to explore how intelligent behavior can arise from simple interaction rules