AStar
AStar is a popular and widely used graph traversal and pathfinding algorithm developed by Peter Hart, Nils Nilsson, and Bertram Raphael in 1968. It is designed to find the shortest path between nodes in a weighted graph, making it highly effective for applications in robotics, video games, and various navigation systems.
The algorithm combines features of Dijkstra's algorithm and greedy best-first search by using a heuristic function
AStar operates by maintaining a priority queue of nodes to explore, prioritized based on the sum of
The algorithm guarantees an optimal path if the heuristic used is admissible (never overestimates the true
Overall, AStar remains a foundational algorithm in graph theory and artificial intelligence, valued for its balance