4×4Homogenitätsmatrix
The 4x4 Homogenitätsmatrix, also known as the 4x4 homogeneous transformation matrix, is a fundamental concept in computer graphics, robotics, and computer vision. It is used to represent the transformation of points and vectors in a three-dimensional space, including translation, rotation, and scaling.
The 4x4 homogeneous transformation matrix is a 4x4 matrix that can be used to represent a combination
The 4x4 homogeneous transformation matrix is defined as follows:
where R is a 3x3 rotation matrix, t is a 3x1 translation vector, and the bottom row
The 4x4 homogeneous transformation matrix can be used to transform a point or vector in a three-dimensional
The 4x4 homogeneous transformation matrix is widely used in computer graphics, robotics, and computer vision, where