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widecharacter

Widecharacter refers to a character representation wider than the traditional single-byte unit used by ASCII. In computing, it commonly denotes a type and related facilities intended to handle extended character sets such as Unicode. In the C and C++ languages, a built-in type named wchar_t represents wide characters, and a set of library functions in the wchar.h family provides operations for wide-character strings and I/O. A wide character is typically designed to hold a single Unicode code point, though the exact representation depends on the platform.

The size and encoding of wchar_t are implementation-defined. On many Unix-like systems it is 32 bits (representing

Conversion between wide-character representations and multibyte encodings is supported by standard library facilities such as mbstowcs,

In contemporary practice, the use of wide characters is influenced by cross-platform portability concerns. UTF-8 encoded

UTF-32),
while
on
Windows
it
is
16
bits
(representing
UTF-16).
As
a
result,
a
wide-character
string
may
be
composed
of
2-byte
or
4-byte
units,
and
some
code
points
require
surrogate
pairs
when
UTF-16
is
used.
This
variability
means
that
the
relationship
between
wchar_t
and
Unicode
code
points
is
not
identical
across
platforms.
wcstombs,
and
their
incremental
counterparts
mbrtowc
and
wcrtomb.
Wide-character
input
and
output
operations
exist
as
well,
including
fgetws,
fputws,
fwprintf,
and
wprintf,
enabling
I/O
of
wide
strings.
narrow
strings
are
common
for
portability,
and
some
developers
avoid
wchar_t
altogether
in
new
code.
Nonetheless,
wide-character
support
remains
relevant
in
environments
and
APIs
that
expose
native
Unicode
handling
through
wchar_t
and
related
functions.