vertexbuffer
A vertex buffer is a data structure used in computer graphics to store the vertices of a geometric primitive, such as a triangle, line, or point. It is typically stored in graphics processing unit (GPU) memory, allowing for efficient access and rendering. Each vertex contains various attributes, including position, color, texture coordinates, and normal vectors.
The primary purpose of a vertex buffer is to optimize the process of sending vertex data from
When rendering a scene, the GPU reads the vertex data from the vertex buffer and uses it