vectormultiplication
Vectormultiplication, also known as the cross product or vector product, is a binary operation on two vectors in three-dimensional space. It produces a vector that is perpendicular to both of the original vectors. The magnitude of the resulting vector is equal to the area of the parallelogram spanned by the two original vectors. The direction of the resulting vector is determined by the right-hand rule.
The cross product is not commutative, meaning that the order of the vectors matters. The cross product
The cross product has several applications in physics and engineering, including calculating torque, angular momentum, and
In contrast to the dot product, which produces a scalar, the cross product produces a vector. This