tesselaattore
A tessellator is a component of a graphics processing unit (GPU) responsible for processing tessellation. Tessellation is a process in computer graphics that breaks down geometric primitives, such as triangles or quadrilaterals, into smaller ones. This allows for more detailed and complex geometry to be rendered. The tessellator typically works in conjunction with other shader stages of the GPU pipeline, such as the hull shader and the domain shader, to achieve this subdivision.
The tessellation process is divided into several stages. The input primitives are first processed by the hull
Tessellation is used in various applications, including video games, visual effects, and scientific visualization. It enables