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stl

STL most commonly refers to the Standard Template Library, a foundational collection of C++ template classes and functions that implement common data structures and algorithms. It is part of the C++ Standard Library and emphasizes generic programming and efficiency.

Origins and design: Developed in the 1990s by Alexander Stepanov and others at Hewlett-Packard, the STL influenced

Main components: The library includes containers (such as vector, list, deque, set, map, and their unordered variants),

Usage notes: Programs include header files such as <vector>, <map>, and <algorithm>, and rely on templates to

STL can also refer to the STL file format, a de facto standard for 3D printing that

the
evolution
of
the
standard
library
components.
It
provides
templates
that
enable
algorithms
to
operate
on
any
compatible
container,
and
it
uses
iterators
to
traverse
data,
enabling
code
reuse
across
different
data
structures.
iterators,
algorithms,
function
objects,
and
allocators.
It
also
offers
adaptors
such
as
stack,
queue,
and
priority_queue,
and
supports
a
broad
set
of
algorithms
like
sort,
find,
copy,
transform,
and
numerous
numeric
operations.
The
interface
is
built
around
generic
programming
and
aims
for
zero-overhead
abstractions.
instantiate
types.
Algorithms
operate
on
ranges
defined
by
iterators,
enabling
reuse
across
different
containers.
The
STL
is
designed
to
be
efficient
and
type-safe,
though
heavy
template
usage
can
affect
compile
times
and
error
messages
can
be
complex.
describes
a
object’s
surface
geometry
as
a
mesh
of
triangles.
STL
files
come
in
ASCII
or
binary
formats
and
do
not
convey
color,
texture,
or
other
attributes.
This
file
format
is
unrelated
to
the
C++
Standard
Template
Library.