referencelag
Referencelag is a term used to describe a phenomenon in computer networking, particularly in the context of online gaming and real-time applications. It refers to the discrepancy between the state of the game world as perceived by a player and the actual, authoritative state of the game world maintained by the server. This lag occurs when the client's input is sent to the server, processed, and then the updated game state is sent back to the client. During this round trip, the player's client may continue to simulate actions based on outdated information, leading to a visual or functional delay.
The core issue behind referencelag is the inherent latency in network communication. Even with fast internet
Developers employ various techniques to mitigate referencelag. Client-side prediction is a common method where the client