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perfieldofview

Perfieldofview is a metric used in display technology and vision science to quantify the density of perceptual information presented within a given field of view. It combines angular field of view with information content or sampling rate, providing a common basis to compare displays, rendering pipelines, or visual stimuli.

Etymology: The term is a compound of per, field of view. It is sometimes abbreviated PFOV or

Definition and calculation: PFOV can be defined in two common forms:

- Information-based PFOV: PFOV (bits/degree) = total information content per frame (bits) / horizontal FOV (degrees). If a scene

- Pixel-based PFOV: PFOV (pixels/degree) = number of samples or pixels representing the scene divided by the FOV

Applications: PFOV is discussed in VR/AR and display research to optimize rendering quality and performance. In

Limitations: Perception is not determined solely by pixel counts or bits; content complexity, luminance, viewing distance,

See also: Field of view, Resolution, Pixel density, Foveated rendering, Perception-based metrics.

simply
PFOV
as
a
concept.
conveys
2048
bits
per
frame
over
a
128-degree
FOV,
PFOV
≈
16
bits/degree.
in
degrees;
useful
for
comparing
display
sampling
relative
to
viewing
geometry.
foveated
rendering,
PFOV
helps
determine
how
many
resources
to
allocate
per
region
of
the
field
of
view
to
maintain
perceived
image
quality
while
reducing
workload
in
peripheral
areas.
It
can
aid
cross-device
comparisons
by
normalizing
resolution
against
FOV.
and
viewer
eye
movements
affect
perceived
quality.
PFOV
should
be
used
alongside
perceptual
metrics.