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oversampled

Oversampled is a term used to describe a signal, data stream, or dataset that has been sampled at a rate or density higher than the minimum required for accurate representation. In practice, oversampling increases the number of samples relative to the essential information content, creating redundancy that can be exploited for improved processing, noise reduction, or data balancing. The context determines whether the benefit comes from higher temporal resolution, reduced quantization error, or synthetic expansion of data.

In signal processing and electronics, oversampling typically means sampling at a rate significantly higher than the

In digital media, oversampling can refer to processing data at higher sample rates or resolutions than the

In statistics and machine learning, oversampling denotes techniques that replicate or synthesize minority-class examples to balance

Limitations include increased data size, processing time, and potential misuse: more data does not add new information

Nyquist
rate.
An
oversampling
ratio
(OSR)
specifies
how
many
samples
are
taken
per
input
period.
Oversampling
spreads
quantization
noise
over
a
wider
bandwidth,
allowing
noise
shaping
and
post-processing
to
improve
effective
resolution.
This
approach
is
central
to
delta-sigma
and
sigma-delta
analog-to-digital
converters,
where
dithering
and
filtering
reduce
in-band
noise
and
simplify
anti-aliasing
requirements.
target
playback
rate,
for
example,
converting
audio
or
video
to
a
higher
sample
rate
for
processing
and
then
downsampling
back
to
a
standard
rate.
This
can
reduce
processing
artifacts
and
improve
filter
performance,
at
the
cost
of
greater
computational
load
and
latency.
imbalanced
datasets.
Methods
include
random
oversampling
and
synthetic
minority
over-sampling
(SMOTE).
While
oversampling
can
improve
classifier
performance
on
the
minority
class,
it
may
also
lead
to
overfitting
if
not
combined
with
appropriate
modeling
or
regularization.
and
can
create
redundancy.
The
choice
of
oversampling
level
depends
on
application
goals,
hardware
constraints,
and
the
desired
trade-off
between
accuracy,
latency,
and
power
consumption.