opponentcolor
Opponent color is a term used in two-player strategy games to denote the color of the side controlled by the player's opponent. In chess, the two colors are white and black. The concept is used in both human play and computer implementations to distinguish between the player's perspective and that of the opponent. When it is your turn, the opponent color indicates the color you are facing on the board. In programming, storing both the player's color and the opponent's color simplifies move generation, evaluation, and user interface updates.
Common representations include strings "white" and "black", enumerations, or booleans (for example, true for white and
In chess engines, the term helps define the perspective of the search and evaluation. Some algorithms maintain
Usage in user interfaces includes indicating which color the opponent has, highlighting potential responses from the