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Flipping

Flipping is the act of turning something over, around an axis, or reversing its orientation or state. The term is used across many domains to describe a physical action, a digital operation, or a short‑term strategy aimed at profit.

Physical flipping includes turning food items such as pancakes or burgers, flipping a card or coin to

In real estate and collectibles, house flipping refers to purchasing a property, renovating or improving it,

In computing and digital media, a bit flip means a single binary digit changing from 0 to

In probability and games, a coin flip is a random process used to make a decision or

reveal
its
other
side,
or
flipping
a
switch
to
change
a
device
from
off
to
on.
In
sports
or
gymnastics,
a
flip
refers
to
a
somersault
or
rotational
movement.
Flipping
can
also
describe
flipping
objects
for
inspection
or
use.
and
selling
it
quickly
for
a
profit.
Success
depends
on
purchase
price,
renovation
costs,
market
conditions,
and
financing
terms,
while
risk
arises
from
price
volatility,
holding
costs,
and
time
on
the
market.
The
term
also
applies
to
rapid
turnover
of
items
such
as
sneakers
or
art,
where
profit
depends
on
demand
and
timing.
1
or
1
to
0,
which
can
cause
errors
or
trigger
error-correcting
mechanisms.
Flipping
an
image
or
a
video
frame
refers
to
mirroring
or
inverting
orientation,
such
as
horizontal
or
vertical
flipping
in
graphics
software.
Many
programming
environments
provide
flip
or
toggle
operations
to
alter
boolean
states
or
visual
representations.
determine
a
winner,
based
on
an
approximately
even
chance
of
two
outcomes.
The
concept
underscores
the
role
of
chance
in
decision-making
and
game
design.