Home

normalul

Normalul (the normal) is a geometric concept describing a line or a vector perpendicular to a curve, a surface, or a plane at a specific point. It is used to specify orientation, contact forces, and directions of projection. The term comes from Latin normalis, meaning perpendicular. At a point on a smooth surface, the normal line is unique, defined up to a sign; the accompanying normal vector can be reversed without changing the geometric line.

In the plane, the normal at a point on a curve is the line perpendicular to the

In three-dimensional space, the normal to a surface defined implicitly by F(x, y, z) = 0 at a

Unit normals can be used, such as û = ∇F/||∇F|| or T × B in curves, where T

tangent
at
that
point.
If
a
function
y
=
f(x)
has
a
point
x0
with
y0
=
f(x0)
and
slope
f′(x0),
then
the
tangent
slope
is
f′(x0),
and
the
normal
has
slope
−1/f′(x0)
(when
f′(x0)
≠
0).
The
equation
of
the
normal
line
is
y
−
y0
=
−(1/f′(x0))(x
−
x0).
If
f′(x0)
=
0,
the
normal
is
a
vertical
line
x
=
x0.
point
P
is
parallel
to
the
gradient
∇F(P).
The
normal
line
is
X(t)
=
P
+
t∇F(P),
and
the
tangent
plane
satisfies
∇F(P)
·
(X
−
P)
=
0.
For
a
parametric
surface
r(u,
v),
the
normal
is
the
cross
product
r_u
×
r_v.
is
the
unit
tangent
and
B
the
binormal.
Normals
have
broad
applications
in
physics,
engineering,
and
computer
graphics,
including
normal
forces,
shading,
and
surface
analysis.