normalens
Normalen are a class of geometric entities used to describe surface orientation in differential geometry and computer graphics. They generalize the notion of a normal vector to higher-order structures and provide a consistent way to reason about how a surface is facing in space.
In a smooth surface, the normalen at a point is a unit vector perpendicular to the tangent
Normalen are essential for shading and lighting calculations, where the angle between normalen and light direction
Variants include face normals, vertex normals, and weighted normals, where weights may reflect face area or
Origin and terminology: the term normalen derives from the German word for normal. In English-language literature