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nonterrain

Nonterrain is a concept primarily associated with the video game *Non* (2017), developed by the studio The Game Kitchen. The term refers to the game’s unique gameplay mechanics and aesthetic, which challenge traditional notions of terrain and movement in video games. In Non, players navigate a procedurally generated environment where the landscape is fluid, often shifting unpredictably, and the rules of physics are deliberately abstracted or manipulated. Unlike conventional games where players rely on solid ground, walls, or obstacles to move, Non emphasizes exploration through abstract interactions—such as floating, levitating, or manipulating objects—without a fixed reference to "ground truth."

The game’s design philosophy centers on the idea that players should experience the world through their own

perception
rather
than
predefined
mechanics.
This
approach
encourages
creativity,
adaptability,
and
a
sense
of
discovery,
as
players
must
interpret
the
environment
dynamically
rather
than
following
rigid
paths.
Nonterrain
can
also
extend
to
broader
discussions
about
game
design,
where
the
boundaries
between
player
and
environment
are
blurred,
fostering
immersive,
open-ended
experiences.
While
not
a
standalone
term,
the
concept
has
influenced
discussions
in
indie
game
development,
particularly
in
titles
that
prioritize
player
agency
and
unconventional
interaction
systems.