multipolmetod
The multipole method, sometimes rendered as multipolmetod in certain languages, is a class of numerical algorithms designed to efficiently compute long-range interactions in systems with many particles. Instead of calculating every pairwise interaction, the method approximates the collective effect of groups of distant sources using mathematical multipole expansions, reducing the overall computational effort.
The approach relies on a hierarchical decomposition of space, typically using trees (quad-trees in two dimensions,
The fast multipole method (FMM) is the most widely known realization of this idea, introduced by Greengard
Applications span physics and engineering, including N-body simulations in astrophysics, molecular dynamics, and electrostatic computations in