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Linkers and loaders are essential components of the software development process, responsible for transforming human-readable source code into executable programs. A linker is a program that takes one or more object files, which are the output of a compiler or assembler, and combines them into a single executable file. Object files typically contain machine code, data, and relocation information. The linker resolves external references between these object files, ensuring that all functions and variables are correctly connected. For example, if one object file calls a function defined in another, the linker will update the call instruction to point to the actual memory address of that function in the final executable. Loaders, on the other hand, are responsible for taking an executable file and preparing it for execution by the operating system. This involves allocating memory for the program, copying the program's instructions and data into that memory, and then starting the program's execution by transferring control to its entry point. Loaders also handle dynamic linking, where shared libraries are loaded into memory only when they are needed by the program, rather than being bundled directly into the executable. This process is crucial for efficient memory utilization and modularity in modern operating systems. Together, linkers and loaders bridge the gap between source code and a running application.