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kinematica

Kinematics, or kinematica in some languages, is the branch of classical mechanics that describes the motion of objects without considering the forces that cause that motion. It focuses on the geometric and temporal relationships among position, velocity, and acceleration, using coordinate systems and reference frames to express how an object's state changes with time.

Key concepts include displacement (a vector), speed (a scalar), velocity (vector), and acceleration (vector). The motion

Rotational kinematics treats angular position theta, angular velocity omega = dtheta/dt, and angular acceleration alpha = domega/dt; for

Kinematics also covers planar and spatial motion, curvilinear trajectories, and the motion of rigid bodies where

Applications appear in projectile analysis, robotics, animation, biomechanics, automobile safety, and spaceflight. Kinematics provides the descriptive

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of
a
particle
is
represented
by
its
position
vector
r(t);
its
velocity
is
v
=
dr/dt
and
its
acceleration
a
=
d^2r/dt^2.
For
one-dimensional
motion
with
constant
acceleration:
s
=
ut
+
1/2
at^2
and
v^2
=
u^2
+
2as,
where
u
is
initial
velocity.
In
multiple
dimensions,
these
relations
apply
componentwise.
a
point
at
distance
r
from
the
rotation
axis,
tangential
velocity
is
v_t
=
r
omega
and
tangential
acceleration
a_t
=
r
alpha,
with
a
centripetal
component
a_r
=
r
omega^2.
orientation
changes
over
time.
Relative
motion
considers
the
motion
of
one
object
as
observed
from
another
frame.
foundation
for
dynamics,
which
explains
how
forces
produce
motion.
The
subject
traces
its
roots
to
Galileo
and
Descartes,
with
formal
development
in
Newtonian
mechanics
and
ongoing
extensions
to
relativistic
kinematics.