glNormalPointerGLenum
glNormalPointerGLenum is a data type used in OpenGL programming. It specifies the format of the normal data that will be passed to the graphics pipeline. When calling functions like glNormalPointer, a GLenum value is provided to indicate how the normal coordinates are stored in memory.
Common GLenum values for glNormalPointer include GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE. Each of these corresponds
The choice of GLenum affects the precision and memory usage of the normal data. Using smaller data
The size of each component is also implicitly defined by the GLenum. For instance, GL_FLOAT always represents