glMaterialfGLFRONTANDBACK
glMaterialfGLF is a function in the OpenGL graphics library used to set a single floating-point parameter for the current material. Materials in OpenGL define how objects reflect light, influencing their visual appearance. The function takes two arguments: the material parameter to modify and the desired floating-point value for that parameter.
Common material parameters include ambient, diffuse, specular, and emissive properties, as well as shininess. For example,
The `f` in `glMaterialfGLF` signifies that it accepts a single floating-point value. Other related functions exist