glColorMaskGLFALSE
glColorMaskGLFALSE is not a valid OpenGL function name. The correct OpenGL function for controlling color buffer writing is glColorMask. This function takes four boolean arguments corresponding to the red, green, blue, and alpha channels, respectively. To disable writing to all color channels, the function would be called as glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE).
When glColorMask is called with all arguments set to GL_FALSE, subsequent drawing operations will not modify
This functionality can be useful in several scenarios. For instance, it can be employed when performing calculations