glAlpha
glAlpha is a function in the OpenGL graphics library used to control the alpha blending behavior of a rendering operation. Alpha blending is a technique used to combine a source color with a destination color based on an alpha value, which represents opacity.
The glAlpha function takes a single argument, a float representing the alpha value. This value is then
This function is particularly useful for effects like transparency, fading, and overlaying textures. For instance, to