VkWriteDescriptorSet
VkWriteDescriptorSet is a structure defined in the Vulkan graphics API. It is used to populate descriptor sets with actual resource bindings. A descriptor set acts as a container for descriptors, which are essentially references to resources like textures, buffers, or samplers that a shader can access during rendering.
When a developer needs to bind specific resources to a shader pipeline, they create and populate a
For instance, to bind a texture to a shader, a VkWriteDescriptorSet would be populated with the relevant