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Polytopes

Polytopes are geometric objects with flat sides that exist in any number of dimensions. In the most common mathematical usage, a polytope is the convex hull of a finite set of points in Euclidean space; equivalently, a convex polytope may be defined as a bounded intersection of finitely many half-spaces. When non-convex, the term polytope is sometimes used, though polyhedron is often reserved for three-dimensional cases.

In dimension d, a d-polytope has faces of every dimension from 0 up to d−1. The 0-faces

Two standard descriptions exist. A v-representation specifies the vertices directly, while an h-representation describes the polytope

Examples range from familiar polygons in the plane to three-dimensional polyhedra such as the tetrahedron, cube,

Historically, polytopes were studied from ancient geometry to modern theories developed by Schläfli and later by

are
vertices,
the
1-faces
are
edges,
and
the
(d−1)-faces
are
facets.
The
collection
of
vertices
and
edges
forms
the
1-skeleton,
a
graph
that
encodes
much
of
the
polytope’s
structure.
as
a
system
of
linear
inequalities.
The
Minkowski–Weyl
theorem
states
that
every
polytope
can
be
described
by
either
representation,
and
both
descriptions
are
equivalent
for
convex
polytopes.
and
dodecahedron,
and
to
higher-dimensional
families.
Important
families
include
the
simplex
(generalization
of
a
triangle/tetrahedron),
the
hypercube
(n-cube),
and
the
cross-polytope.
Regular
polytopes
have
symmetric,
congruent
faces
and
vertex
figures;
in
two
and
three
dimensions
there
are
many
regular
examples,
while
in
higher
dimensions
only
three
infinite
families
(simplex,
hypercube,
cross-polytope)
are
regular
in
general.
Coxeter.
Polytopes
underpin
many
areas
of
mathematics
and
applications,
notably
linear
programming
and
polyhedral
combinatorics,
where
polytopal
structure
describes
feasible
regions
and
their
combinatorial
properties.