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Onitama

Onitama is a two-player abstract strategy board game played on a 5x5 grid. Each player has five pieces: one Master and four Students. The goal is to capture the opponent's Master or to move your own Master onto the opponent's Temple space, achieving a Temple Victory.

The starting setup places Masters on the center squares of each back rank, with Students filling the

Movement and turn structure: On a turn, a player selects one of their two available cards and

Capturing and victory conditions: If a move lands on a square occupied by an enemy piece, that

End of game: The game ends when either Master is captured or a Temple Victory is achieved.

remaining
back-row
positions
and
the
front-row
positions.
The
game
uses
a
fixed
set
of
16
movement
cards,
each
depicting
a
pattern
of
moves
relative
to
the
player’s
orientation.
At
the
start
of
play,
two
cards
are
placed
face
up
in
the
center
of
the
table
and
are
shared
by
both
players.
moves
one
of
their
own
pieces
according
to
the
pattern
shown
on
that
card.
After
the
move,
the
chosen
card
is
swapped
with
the
other
player’s
face-up
card,
so
each
player
always
has
two
cards
available
and
card
ownership
alternates.
piece
is
captured
and
removed
from
the
board.
The
Master
is
the
most
important
piece;
capturing
the
opponent’s
Master
results
in
an
immediate
win.
Additionally,
if
a
player
successfully
moves
their
Master
onto
the
opponent’s
Temple
space,
they
win
instantly
through
a
Temple
Victory.
The
remaining
play
area
comprises
a
single
5x5
board,
ten
pieces,
and
sixteen
movement
cards.