OcclusionsBereiche
Occlusionsbereiche, often translated as occlusion areas or regions, refers to a concept used in computer graphics and computer vision to describe portions of a scene that are hidden from view by other objects. When a 3D model is rendered, occlusionsbereiche are crucial for determining which surfaces are visible to the viewer and which are not. This is important for efficient rendering, as the system does not need to process or display objects that are completely obscured. Algorithms like the Z-buffer algorithm or occlusion culling techniques are employed to identify and manage these occluded regions.
In computer vision, occlusionsbereiche play a significant role in object recognition and tracking. When an object