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Melds

Melds are a concept used in many card and tile games to describe combinations of cards or tiles that are laid down for scoring or progression. A meld typically represents a planned grouping that meets specific rules and is revealed to other players, either to gain points or to advance toward a win.

In common card games, melds usually take two basic forms: runs (also called sequences) and sets. A

Examples and game variants:

- In many rummy-style games, players lay down initial melds that meet a minimum point value and

- In Canasta, a meld is any three or more cards of the same rank; seven-card melds become

- In Mahjong, melds include pungs (three identical tiles), chows (three consecutive tiles in the same suit),

Strategy and scoring concepts: Melds influence when players can go out, how points are earned, and how

run
is
a
sequence
of
three
or
more
consecutive
cards
of
the
same
suit
(for
example,
4-5-6
of
hearts).
A
set
is
three
or
four
cards
of
the
same
rank
(such
as
7-7-7
or
9-9-9-9).
Different
games
vary
in
the
minimum
size
of
a
meld,
whether
multiple
suits
can
be
used
for
runs,
and
whether
jokers
or
other
wild
cards
are
allowed.
may
later
add
cards
to
existing
melds
(laying
off).
canastas
and
may
include
wild
cards,
with
natural
canastas
differing
from
mixed
ones
in
scoring.
and
kongs
(four
identical
tiles),
forming
the
hand
toward
a
win.
Open
versus
concealed
melds
affect
scoring.
opponents’
draws
and
discards
are
managed.
The
exact
rules
for
what
constitutes
a
valid
meld,
how
many
cards
it
must
contain,
and
how
it
interacts
with
remaining
cards
vary
widely
between
games.