GetAllPlayers
GetAllPlayers is a function commonly found in game development frameworks and engines. Its primary purpose is to retrieve a collection of all active player entities within the current game instance. This function is crucial for various game logic operations that require knowledge of all participants, such as managing game state, enforcing rules, or implementing multiplayer interactions.
The return value of GetAllPlayers typically takes the form of a list, array, or similar data structure
The availability and specific implementation of GetAllPlayers can vary significantly depending on the game engine or